🔧 Performance Optimization Project - Simulated real-world scenario where a Desktop VR application must be optimized for release
caching
csharp
physics
unity3d
batching
oculus-rift
desktop-application
virtual-reality
performance-tuning
htc-vive
lighting
oculus-touch
msaa
udacity-nanodegree
bottleneck
unity-profiler
code-optimization
debugging-tools
forward-rendering
-
Updated
Oct 26, 2017 - C#