Real time cloth simulation using mass-spring model. Written in Java and OpenGL with a compute shader.
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Updated
Dec 9, 2021 - Java
Real time cloth simulation using mass-spring model. Written in Java and OpenGL with a compute shader.
A Processing/Java library for high performance GPU-Computing (GLSL). Fluid Simulation + SoftBody Dynamics + Optical Flow + Rendering + Image Processing + Particle Systems + Physics +...
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