aabb collision detection on löve2d
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Updated
Oct 16, 2019 - Lua
aabb collision detection on löve2d
This Lua module calculates the "infinite distance" between two sprites and detects the collision between them. Integration of the following specific distance cases: Manhattan distance (K distance with k = 1), Euclidean distance (K distance with k = 2), K distance (with k > 2). Integration of scale factors a and b for sprites.
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