2D Collision Detection for Lua using the Separating-Axis Theorem
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Updated
Sep 15, 2023 - Lua
2D Collision Detection for Lua using the Separating-Axis Theorem
Collision detection for Lua / Love2d. Based on a quad tree.
Custom collision detection example with Defold Engine
E2 extension for collision detection
A remake of the classic Atari console game "Pong" using Love-2D
RTS Game with out Name
aabb collision detection on löve2d
This Lua module calculates the "infinite distance" between two sprites and detects the collision between them. Integration of the following specific distance cases: Manhattan distance (K distance with k = 1), Euclidean distance (K distance with k = 2), K distance (with k > 2). Integration of scale factors a and b for sprites.
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