A component-based "2.5D" game engine with a small fighting game built on top.
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Updated
Oct 2, 2020 - C
A component-based "2.5D" game engine with a small fighting game built on top.
Very simple, work-in-progress game engine that uses deferred shading.
Real-Time Computer Graphics framework.
Deferred rendering engine written in C, using OpenGL, GLFW, GLEW & FreeType.
An OpenGL 3.3 demo with a full deferred renderer and post-processing pipeline
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