A demo demonstrating a high precision RT caustics algorithm, which has been integrated into NVIDIA's UE4 RTX branch (https://github.com/NvRTX/UnrealEngine/tree/NvRTX_Caustics).
-
Updated
Aug 6, 2022 - HLSL
A demo demonstrating a high precision RT caustics algorithm, which has been integrated into NVIDIA's UE4 RTX branch (https://github.com/NvRTX/UnrealEngine/tree/NvRTX_Caustics).
A hybrid rasterization-raytracing renderer based on DirectX 12 and DirectX Raytracing
Add a description, image, and links to the dxr topic page so that developers can more easily learn about it.
To associate your repository with the dxr topic, visit your repo's landing page and select "manage topics."