Using Inverse Reinforcement Learning for grading of physical (sensorimotor) skills. This framework is a proof-of-concept with a toy problem of navigating in grid-based parking lot
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Updated
Apr 28, 2018 - Java
Using Inverse Reinforcement Learning for grading of physical (sensorimotor) skills. This framework is a proof-of-concept with a toy problem of navigating in grid-based parking lot
Technology Enhanced Concept Mapping for Curriculum Organization and Support
The idea is to create a learning objective repository. This will not only help teachers to prepare lesson plan, set question paper but also help students to identify their learning goals. I strongly believe that this will help many people and change the way people study or teach.
Active learning tool designed to explore the pumping lemma property for regular language
Terracotta (a portmanteau of Tool for Education Research with RAndomized COnTrolled TriAls) is a plug-in to the learning management system that allows the contents of online assignments to be differentiated for experimental treatment variations, and to be assigned randomly to different groups of students. Terracotta also enables privacy protecti…
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