erosion
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This project is a landscape generator for creating procedural terrains in the Unity Engine. The landscape themselves are a collection of vertices with heights assigned using Perlin Noise. From there, mountains are shaped through the simulation of hydraulic erosion.
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Apr 7, 2021 - C#
A simple C# based terrain generation / rendering tool
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Jul 3, 2017 - C#
A procedural terrain generation tool for the project of "Wissenschaftliches Arbeiten 2" at the Furtwangen University.
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Feb 15, 2023 - C#
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