OpenGL shader playground with fixed/mouse/eye-based foveated rendering. Final project for 15-469 Visual Computing Systems course at CMU.
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Updated
May 6, 2022 - C++
OpenGL shader playground with fixed/mouse/eye-based foveated rendering. Final project for 15-469 Visual Computing Systems course at CMU.
The project aims to demonstrate the concept of foveated rendering, where visual acuity is higher at the center of the view and decreases towards the periphery
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