Make your Garry's Mod I/O asynchronous!
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Updated
Jun 11, 2024 - C++
Garry's Mod (often abbreviated as GMod) is a sandbox game developed by Facepunch Studios and published by Valve.
The game has a rich Lua scripting API which allows for a wide range of game mods and conversions.
Make your Garry's Mod I/O asynchronous!
Gmod dll that allows you to change convars.
Cheat for Garry's Mod (x64)
🚀 Lua Executor with it's own API (spiced up by ImGui and ScriptHook)
Integrate moonscript into your Garry's Mod!
A compact and Garry's Mod compatible SourceSDK (don't use in other Source engine games).
A repository of common bits for compilation projects based on Garry's Mod.
SHADERS FOR EVERYONE!!!! i have no idea wtf is going on
Утилита для мониторинга и перезапуска серверов Metrostroi, работающих на одной машине.
This module extends Garry's Mod's Lua API by providing access to the Source engine's VIS-related functions, which are absent in the native API. It includes a user-friendly interface for PVS byte buffers, enabling efficient visibility checks and data manipulation within Lua scripts.
remove exploited lua_dumptimers_sv concommand
Tiny tool for making accessing Source Engine's interfaces simpler
A Garry's Mod module that provides an interface for external consoles.
A module for Garry's Mod that provides interfaces to many systems of VALVe's engine, based on gm_sourcenet3.
Tools for detouring functions in C/C++.
Tools for symbol/signature scanning in C/C++.
Garrys mod server DLL to force `sv_alternateticks`
A binary module for the Garry's mod (gmod) server that provides protection against family sharing
Created by Garry Newman, Facepunch Studios
Released 2006
Latest release 3 months ago