Multi-device OpenCL kernel load balancer and pipeliner API for C#. Uses shared-distributed memory model to keep GPUs updated fast while using same kernel on all devices(for simplicity).
gpu
dynamic
opencl
zero-copy
pool
load-balancer
parallelism
gpgpu
gpu-acceleration
opencl-kernels
gpu-computing
pipelining
batch-processing
multi-device
multi
multi-gpu
iterative
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Updated
Jul 7, 2022 - C#