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ST2U2DNavMeshImporter is a Unity Package that provides a custom importer to automatically setting up 2D Navmeshes (Using NavMeshSurface2DBaker) when importing "Tiled" tilempas through SuperTiled2Unity.
Full project of the end state of the AI Series Part 8 video where we dive deeper into bullet mechanics by adding homing bullets and noise to the path they take
Full project of the end state of the AI Series Part 9 video where we dive deeper into ScriptableObjects and change to a Data-Oriented Design from our prefab-focused design.
Project for the AI Series Part 15 tutorial where we spawn NavMeshAgents at runtime on a Procedurally baked NavMesh that is baked only around the player in a large or procedurally generated world.
Project for the AI Series Part 16 tutorial where we link Pre-Baked NavMeshes on additively-loaded scenes. This is a common need when you have non-procedural worlds that are statically created, but you want to have a seamless experience as the player moves from one chapter to another that you've constructed via different scenes
Project used in the AI Series Part 14.5 Unity Tutorial where I show how to approach optimizing code, using our runtime navmesh generation as the optimization target
In this tutorial repository I show how to upgrade the AgentLinkMover script provided by Unity in the NavMesh Components repository to allow configuring Agent Move Method per NavMesh Area Type