WIP: A curated list of Nintendo GameCube development resources including toolchains, documentation, emulators, example code, and more
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Updated
May 17, 2024
WIP: A curated list of Nintendo GameCube development resources including toolchains, documentation, emulators, example code, and more
Scripts to automate conversion between GameCube and Wii console ISO files to RVZ file format
FSP Server written in C++ meant for streaming games to a Gamecube via Swiss and the broadband adapter
JavaScript port of an Adobe Flash application that decodes Mario Kart: Double Dash!! Time Trials contest passwords.
A Wii Homebrew Project to play GC Games on Wii and vWii on Wii U
My popular upgraded SD2SP2 shared for all to enjoy. Nothing special over the standard SD2SP2 other than it looks much better.
A port of donut.c to the Wii and GameCube
A collection of art revolving around physical video game boxes and their assets
bnrtool is a tool that can extract and create Nintendo GameCube Banner (.bnr) files.
Work in progress! Read and write gamecube controller protocol. For Teensy 3.6 / 3.2
A Standalone RARC and U8 Editor for Nintendo Wii and Nintendo GameCube Archives.
W.I.P. Homebrew racing game for the Nintendo Gamecube and Wii
Add an offset to .map files for easier debugging in Dolphin.
A python library for reading data from and writing data to Dol files (GC/Wii executables).
GCM N64 ROMS Injector is a simple ROM injector for the Nintendo 64 Emulator v2.0 released by Experience.
UnMultiBoot let you extract games from a multi-boot Nintendo GameCube (GCM) image. This is the opposite of GCMUtility.
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