A noise engine with e.g. a cubic noise implementation for .NET Core.
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Updated
Jan 12, 2020 - C#
A noise engine with e.g. a cubic noise implementation for .NET Core.
Procedural tile generation for 2D games based on Unity Tilemaps.
The code for a short tutorial on how to use math noises to generate heightmaps procedurally and apply them on terrains in Unity/C# (in text or video format).
Noise-based RNG based on Squirrel Eiserloh's GDC talk
Simple examples of noise algorithms in Unity
This repo shows how to create a infinite chunk based world. The chunks are being created in a layer like way
A collection of compute shaders to generate different types of noise textures
A 3D voronoi noise generator all within the terminal.
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