A real-time OpenGL Compute shader based Progressive Path Tracer.
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Updated
Jun 23, 2019 - GLSL
A real-time OpenGL Compute shader based Progressive Path Tracer.
A basic GPU pathtracer in unity
Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html
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