A passion projects that has been going on for awhile, finally at a place where I feel comfortable tentatively uploading it to Github for others
-
Updated
Jul 17, 2024 - C#
A passion projects that has been going on for awhile, finally at a place where I feel comfortable tentatively uploading it to Github for others
OpenGL Toy-"Engine" with Wavefront Path Tracer and Rasterizer Pipeline with Voxel Cone Tracing/Global Illumination
C# OpenGL Path Tracer, Real-Time GPU accelerated
Path-traced physically-based rendering with UE4-PBR-like parameters and 'specTrans' from Disney BSDF implemented by using compute shader in Unity3D.
Screen Space Path Tracing for Unity's URP (Universal Render Pipeline). Using the full screen pass renderer feature in URP 14.
gpu-ray-tracing-in-unity implements by three-eyed-games
An awesome ray traced 3D renderer build in C# from scratch!
Monte Carlo Path Tracer in Unity3D using compute shader
A C# Pathtracer, with as goal to compare distinct parts of unbiased monte carlo importance sampling algorithms on convergence rate.
Unity sample project using instancing in HDRP path tracing.
Very simplistic C# path tracer to demonstrate my software engineering skills.
A naive path tracing (global illumination) implementation written in C#.
A personal exploration on different deferred rendering techniques
Raytracer using Vulkan Compute Shaders and Avalonia UI
Following the Ray Tracing in One Weekend series
This is my little GraphicEngine for Games and Raytracing
An implementation of a framework for physically based rendering
Add a description, image, and links to the path-tracing topic page so that developers can more easily learn about it.
To associate your repository with the path-tracing topic, visit your repo's landing page and select "manage topics."