A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator.
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Updated
Feb 14, 2024 - C
A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator.
All technical interview questions I've done so far βπ» Data structures: queues, stacks, trees, graphs etc. π Algorithms: quick sort, merge sort, heap sort, dijkstra, A* etc. π²+ 42 Interview Piscine π
42 school algorithm project. Learning about graph traversal algorithms and maximum flow.
Past college project of mine for my cs class
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