Path tracer implemented as an OpenGL compute shader with OpenTK OpenGL bindings.
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Updated
May 29, 2022 - C#
Path tracer implemented as an OpenGL compute shader with OpenTK OpenGL bindings.
Simple 2D path tracing renderer with GPU/CPU support
Spike is a C# .NET Core path tracer with multithreading and SIMD, including a bit of code to create abstract art.
Monte Carlo Path Tracer in Unity3D using compute shader
Playing with path tracing in Unity engine using compute shaders
Path-traced physically-based rendering with UE4-PBR-like parameters and 'specTrans' from Disney BSDF implemented by using compute shader in Unity3D.
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