Spike is a C# .NET Core path tracer with multithreading and SIMD, including a bit of code to create abstract art.
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Updated
Dec 1, 2017 - C#
Spike is a C# .NET Core path tracer with multithreading and SIMD, including a bit of code to create abstract art.
Monte Carlo Path Tracer in Unity3D using compute shader
Path-traced physically-based rendering with UE4-PBR-like parameters and 'specTrans' from Disney BSDF implemented by using compute shader in Unity3D.
Playing with path tracing in Unity engine using compute shaders
Path tracer implemented as an OpenGL compute shader with OpenTK OpenGL bindings.
Simple 2D path tracing renderer with GPU/CPU support
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