Open Source Unity3d Planetary Terrain Editor Extension with incremental background updates via multithreading
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Updated
Sep 6, 2022 - C#
Open Source Unity3d Planetary Terrain Editor Extension with incremental background updates via multithreading
Small unity editor script that generates a terrain procedurally using 7 different noise types .
2D noise generation, processing and meshing using Unity Jobs and Burst
This project is a landscape generator for creating procedural terrains in the Unity Engine. The landscape themselves are a collection of vertices with heights assigned using Perlin Noise. From there, mountains are shaped through the simulation of hydraulic erosion.
Contains Perlin, Voronoi and Diamond Square noise algorithms
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