A C# Pathtracer, with as goal to compare distinct parts of unbiased monte carlo importance sampling algorithms on convergence rate.
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Updated
Feb 10, 2024 - C#
A C# Pathtracer, with as goal to compare distinct parts of unbiased monte carlo importance sampling algorithms on convergence rate.
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
The code and assets for my book "Physically Based Shader Development for Unity 2017"
An implementation of a framework for physically based rendering
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