A testbed project for Unity real-time ray tracing features
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Updated
May 27, 2024 - C#
A testbed project for Unity real-time ray tracing features
Demo of volume rendering a data cube in Unity by performing ray tracing on the GPU
A path tracing demo using hardware accelerated ray tracing in Unity
Xultaik Cross-Platform Game Engine
gpu-ray-tracing-in-unity implements by three-eyed-games
Unity sample project using instancing in HDRP path tracing.
My C# implementation of Ray Tracing in One Weekend by Peter Shirley
Very simplistic C# path tracer to demonstrate my software engineering skills.
Create light sources and setup lenses and watch ray tracing happen real time! Intended for educational purposes only.
The ray tracer is designed to modelling how light interacts with surfaces in a scene. It can process shadow, reflection, refraction, Fresnel effect, ambient light and anti aliasing in a 3D scene.
I'm thinking of using graphical ray-tracing within Unity to create Cookie Textures that will act as shadow masks for some of the light types.
Unity sample project using dynamic Mesh geometries in a RTAS
Software Ray-Tracing Engine
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