WebGPU implementation of Peter Shirley's Ray Tracing in One Weekend book.
-
Updated
Jun 9, 2024 - TypeScript
WebGPU implementation of Peter Shirley's Ray Tracing in One Weekend book.
ray tracer written in p5.js and next.js
JavaScript implementation of Peter Shirley's Ray Tracing in One Weekend book.
A typescript raytracer based on the book "The Ray Tracer Challenge"
A simple renderer implemented by WebGPU, includes a builtin path tracing pipeline.
📚 Learning the basics of Ray Tracing.
cram is a computational room acoustics module to simulate and explore various acoustic properties of a modeled space
A ray-tracing renderer using WebGL 2.0 compute shader
A web raytracer based on the book "The Ray Tracer Challenge"
Path tracing algorithm for global illumination implemented in WebGL
Add a description, image, and links to the ray-tracing topic page so that developers can more easily learn about it.
To associate your repository with the ray-tracing topic, visit your repo's landing page and select "manage topics."