A Raytracer I made for fun and learning.
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Updated
May 6, 2024 - Go
A Raytracer I made for fun and learning.
A path tracer implemented in Golang built on top of the Peter Shirley's Raytracing books.
Multi-threaded software raytracer written in golang.
A raytracer written purely in Go.
A pathtracer for testing out ideas and algorithms.
Raylar Raytracing Engine
Implementation of the ray-tracing in one weekend book series by Peter Shirley
Implementation of the book series Ray Tracing in One Weekend in Go
Go implementation of the "Ray Tracing: The Next Week" book
A native (no external libraries) golang 3D ray tracing renderer, that implements Ray intersection via the Phong-Reflection Model, Recursive Shape grouping with AABB optimizations and Constructive Solid Geometry, augmented with recursively defined Patterns, Perlin/Simplex noise algorihthms, and an efficient convex-hull/half-edge Delaunay Triangul…
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