Basic implementation of Disruptor for Unity3d
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Updated
Jun 10, 2017 - C#
Basic implementation of Disruptor for Unity3d
Classic ringbuffer with optional Stream interface
A generic circular buffer (ring buffer) in C# with Auto-Scaler, Health-Check and Metrics-Report.
Double-ended queue for .NET 🔁
This structure lends itself easily to buffering data streams.
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