(WIP) Level up your shader game with the GPU + Rust advantage!
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Updated
Mar 4, 2024 - Rust
(WIP) Level up your shader game with the GPU + Rust advantage!
An example of KHR raytracing using ash and rust-gpu.
Second iteration of marp. Vulkan wrapper around the Ash (crates.io/crates/ash) crate. Focuses on stable resource creation and usability. Tries to minimized duplication between ash and itself. Mirror of: https://gitlab.com/tendsinmende/marpii
GPU, SIMD, and bitpacked CPU - optimal information-gain Wordle Solvers
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