An arcade shooter made in Unity, building in functionality that scales gameplay elements like health and EXP with multiple factors. Object pooling was implemented to aid performance.
-
Updated
Aug 8, 2021 - ASP.NET
An arcade shooter made in Unity, building in functionality that scales gameplay elements like health and EXP with multiple factors. Object pooling was implemented to aid performance.
Add a description, image, and links to the scaling-algorithms topic page so that developers can more easily learn about it.
To associate your repository with the scaling-algorithms topic, visit your repo's landing page and select "manage topics."