Scalable Weapons system implementation in Unity based off popular FPS games.
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Updated
Aug 6, 2020 - ShaderLab
Scalable Weapons system implementation in Unity based off popular FPS games.
Full project of the end state of the AI Series Part 5 video where we configure the NavMeshAgents with ScriptableObjects
Unity examples such as scriptable objects, attributes, material property blocks, delegates, events and unity events
A minimal demonstration of keeping a persistent, shared instance of a ScriptableObject in memory across multiple scenes when using Addressables in Unity 2021.2.
This is a sample project utilizing unity scriptable objects and unity editor scripting to allow developers to switch the branding of a white-label project.
A demonstration of how to use ScriptableObjects with Addressables in Unity, so as to avoid unexpected instances of your assets.
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