Mesh simplification with UV's boundary preserved
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Updated
Mar 19, 2020 - C++
Mesh simplification with UV's boundary preserved
Enables distributed simulation with Unreal Engine's dedicated servers. 为虚幻引擎专用服务器提供分布式模拟能力的开源插件.
Seamless Augmented Reality module for QML using UchiyaMarkers
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