A spherical voxel planet from 3D SimplexNoise in Unity.
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Updated
Feb 3, 2020 - C#
A spherical voxel planet from 3D SimplexNoise in Unity.
Planet renderer using simplex noise displacement on a tesselated icosahedron
The 2D noise mixer is designed to make mixing different types noise quick with only a few lines of code. Highly commented and easy to use, this system types to be non-platform specific.
a compact and functional system for generating complex simplex noise layers for procedural generation
Library of procedural generation code for use in Unity
This is a Unity demo that generates Minecraft-like terrain using Simplex Noise algorithm
A simple terrain generation project using OpenSimplexNoise powered by the MonoGame framework
A minimal and very optimized version of Minecraft made in Unity, virtually endless in all three axis.
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