A simple convention-based finite state machine that lets you pass event data through to your transition actions.
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Updated
May 19, 2023 - C#
A simple convention-based finite state machine that lets you pass event data through to your transition actions.
An asynchronous-based finite state machine for Unity.
This repository contains a demonstration of an advanced Enemy AI system implemented in Unity using the A* pathfinding algorithm and the State Pattern.
Chasing game with strong focus on AI solutions for games
I developed a RPG project using the State Machine Pattern. This project demonstrates the principles applied by games like Dark Souls and Assassin's Creed for character control.
TFSM은 Unity와 C#에서 사용 가능한 일반적인 상태 기계입니다
Simple PEG parser and interpreter of math or regular expressions (or whatever you describe)
[V1.0.1] Generic Pluggable Finite State Machine template for Unity3D
The design details and code for a node-based EditorWindow in Unity for building State Machines.
Simple state machine implemented in C# (.net Standard 2.0, .net 8) with DI and async support
StateGo is a visual programming tool that used mixed with source code, and can be used in various programming languages, platforms, frameworks.
A Simple Unity State Machine with a nice API and automatic transition support. No reflection, string names, or need to inherit anything.
This is a framework for implementing a tree-like structure in C#. It consists of two main classes: Root and Node.
Timer with multiple states and ability transfer time between them. Implements deterministic finite automaton.
Simple c# implementation of Akka's switching the behavior via Become
Simple POC Zeebe usage with simple web application
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