A simple convention-based finite state machine that lets you pass event data through to your transition actions.
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Updated
May 19, 2023 - C#
A simple convention-based finite state machine that lets you pass event data through to your transition actions.
An asynchronous-based finite state machine for Unity.
This repository contains a demonstration of an advanced Enemy AI system implemented in Unity using the A* pathfinding algorithm and the State Pattern.
Chasing game with strong focus on AI solutions for games
TFSM은 Unity와 C#에서 사용 가능한 일반적인 상태 기계입니다
I developed a RPG project using the State Machine Pattern. This project demonstrates the principles applied by games like Dark Souls and Assassin's Creed for character control.
Simple PEG parser and interpreter of math or regular expressions (or whatever you describe)
[V1.0.1] Generic Pluggable Finite State Machine template for Unity3D
The design details and code for a node-based EditorWindow in Unity for building State Machines.
A Simple Unity State Machine with a nice API and automatic transition support. No reflection, string names, or need to inherit anything.
Simple state machine implemented in C# (.net Standard 2.0, .net 8) with DI and async support
StateGo is a visual programming tool that used mixed with source code, and can be used in various programming languages, platforms, frameworks.
3rd Person Player Controller with State Machine
This is a framework for implementing a tree-like structure in C#. It consists of two main classes: Root and Node.
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