Use of State Machines to create a "World" with factions of Tanks with some degree of intelligence.
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Updated
Sep 30, 2021 - C#
Use of State Machines to create a "World" with factions of Tanks with some degree of intelligence.
A Fluent finite state machine which provides an easy to configure and use state mahine base class
The solution done by me in C# on the challenge "A Simplistic TCP Finite State Machine (FSM)" over at www.codewars.com
This repository is going to be the practical sample collection of P#.
This is an infrastructure to construct distributed application under the control of P#.
Here is my sample project which demonstrate using State Machine Pattern to control GameLoop.
A simple convention-based finite state machine that lets you pass event data through to your transition actions.
It is a simple implementation of an 🤖 A.I. behaviour , by using the 'State Pattern' and State Machines in Unity3D 🎮 and C#.
Binstate is a simple but yet powerful state machine for .NET. Thread safe. Supports async methods. Supports hierarchically nested states.
A small .Net Standard library used to model simple State Machines
Visual Studio extension to support visual design of stateless state machines. Support for Visual Studio 2012/2013/2015/2017.
A framework for rapid development of reliable asynchronous software.
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