This is my AMIGA/PC Raycaster project. The main engine files are OS independent, so it can be easly adapted to OS that uses RGBA buffer rendering.
-
Updated
Apr 18, 2023 - C
This is my AMIGA/PC Raycaster project. The main engine files are OS independent, so it can be easly adapted to OS that uses RGBA buffer rendering.
An implementation of the Sutherland–Hodgman algorithm used for clipping polygons in C
Add a description, image, and links to the sutherland-hodgman-algorithm topic page so that developers can more easily learn about it.
To associate your repository with the sutherland-hodgman-algorithm topic, visit your repo's landing page and select "manage topics."