Planet renderer using simplex noise displacement on a tesselated icosahedron
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Updated
Jan 29, 2021 - C#
Planet renderer using simplex noise displacement on a tesselated icosahedron
A KSP mod to quickly test changes for Parallax configs.
A compute shader that generates a height map from 2D vector contours. This can be used to generate three-dimensional geometry out of two-dimensional polygons.
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