Geometry/Multi-Pass Shell-based Fur shader for Unity's URP (Universal Render Pipeline). Based on hecomi's UnityFurURP Repository.
-
Updated
Jan 8, 2024 - HLSL
Geometry/Multi-Pass Shell-based Fur shader for Unity's URP (Universal Render Pipeline). Based on hecomi's UnityFurURP Repository.
Refraction shader graph for Unity's URP (Universal Render Pipeline). Based on HDRP's Screen Space Refraction.
Add a description, image, and links to the universal-render-pipeline topic page so that developers can more easily learn about it.
To associate your repository with the universal-render-pipeline topic, visit your repo's landing page and select "manage topics."