Sync NPC(AI NavMesh) for SDK3(Udon)
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Updated
Feb 6, 2022 - C#
Sync NPC(AI NavMesh) for SDK3(Udon)
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A unity asset to support making your VRChat world with commonly UdonSharp scripts!
A functional 3d printer for VRChat worlds
A collection of experimental physically interactable controls for vehicles
A toolkit for configuring the depth buffer in VRChat worlds with Udon
A hologram earth gimmick asset for VRChat SDK3 worlds which shows everyone's timezone, approximate location and their local time.
VRChat用乗り物床面追従システム
UdonSharp prefab for reading data written into avatar images
My collection of Unity stuffs, mainly focus on VRChat.
Udon script that exposes additional options for mirrors giving the ability to set distance based culling per layer functioning like an adjustable far clip distance.
Dynamically load meshes from the internet using Udon
Guide to creating avatars/worlds in VRChat
Self-calibrating synced abstract seats with callbacks and API
UdonSharp prefab ecosystem for VRChat worlds
Multi-purpose user-action/event and function-handling component for VRChat.
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