Wolfenstein 3D like raycaster using Macroquad in Rust running on the web
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Updated
Jan 29, 2024 - Rust
Wolfenstein 3D like raycaster using Macroquad in Rust running on the web
Pseudo-3D raycaster implementation in Rust without any graphics API.
This is a simple raycasting engine written in Rust using the macroquad library. It is based on the Lode's Computer Graphics Tutorial and my previous implementation in JavaScript.
Simple console based Wolfenstein like raycasting with rust
Wolfenstein 3D re-implementation in Rust
Software renderer similar to that in Wolfenstein 3D (1992)
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