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I don't find emit_signal(), I can't import from godot or as attribute of any object, for example; CanvasLayer. I get
emit_signal()
CanvasLayer
AttributeError: 'HUD' object has no attribute 'emit_signal'
When creating a signal, it stays there as a <class 'godot.tags.SignalField'>, but I can't do anything with it.
<class 'godot.tags.SignalField'>
I found in examples/pong/pong.py that there's game_finished = signal() but code never emit that signal. Is it imposible?
examples/pong/pong.py
game_finished = signal()
Any solution to this? Maybe by not using signals, but some kind of python messages between nodes...?
The text was updated successfully, but these errors were encountered:
#199 (comment)
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I'm testing godot-python by converting the first tutorial from Godot Docs "Dodge the Creeps 2D", all GDScript files to Python.
I don't find
emit_signal()
, I can't import from godot or as attribute of any object, for example;CanvasLayer
. I getWhen creating a signal, it stays there as a
<class 'godot.tags.SignalField'>
, but I can't do anything with it.I found in
examples/pong/pong.py
that there'sgame_finished = signal()
but code never emit that signal. Is it imposible?Any solution to this? Maybe by not using signals, but some kind of python messages between nodes...?
The text was updated successfully, but these errors were encountered: