Simple and fast tool to import XML spritesheets (TextureAtlas) into Unity3D
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Editor.meta Adding .meta files May 5, 2015 Update May 28, 2015 Fixing the title to be compatible with 5.1.0f3 Jun 24, 2015


Simple and fast tool to import XML spritesheets (TextureAtlas) into Unity3D!

Preview Image

Works very well to import Kenney's sprite assets!


  • Copy this folder to your project's assets directory, or just use the latest .unitypackage file from the Github project's releases, or the Unity3D asset store!
  • You can now use the Assets/Slice Sprite Using XML button!
  • This will open a window.
  • Select any sprite asset in your Project window
  • If it has a XML file with the same name next to it, that XML file will automatically be selected
  • Otherwise, drag-drop the XML file reference onto the XML Source field in the Texture Atlas Slicer window
  • Configure the pivot settings
  • Hit Slice!
  • Enjoy! :D