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gfx3.c
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gfx3.c
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#include <X11/Xlib.h>
#include <unistd.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
/* gfx_open creates several X11 objects, and stores them in these globals
the globals are used by the other functions in the library. */
static Display *gfx_display=0;
static Window gfx_window;
static GC gfx_gc;
static Colormap gfx_colormap;
static int gfx_fast_color_mode = 0;
/* These values are saved by gfx_wait then retrieved later by gfx_xpos and gfx_ypos. */
static int saved_xpos = 0;
static int saved_ypos = 0;
/* Open a new graphics window. */
void gfx_open( int width, int height, const char *title )
{
gfx_display = XOpenDisplay(0);
if(!gfx_display) {
fprintf(stderr,"gfx_open: unable to open the graphics window.\n");
exit(1);
}
Visual *visual = DefaultVisual(gfx_display,0);
if(visual && visual->class==TrueColor) {
gfx_fast_color_mode = 1;
} else {
gfx_fast_color_mode = 0;
}
int blackColor = BlackPixel(gfx_display, DefaultScreen(gfx_display));
int whiteColor = WhitePixel(gfx_display, DefaultScreen(gfx_display));
gfx_window = XCreateSimpleWindow(gfx_display, DefaultRootWindow(gfx_display), 0, 0, width, height, 0, blackColor, blackColor);
XSetWindowAttributes attr;
attr.backing_store = Always;
XChangeWindowAttributes(gfx_display,gfx_window,CWBackingStore,&attr);
XStoreName(gfx_display,gfx_window,title);
XSelectInput(gfx_display, gfx_window, StructureNotifyMask|KeyPressMask|ButtonPressMask);
XMapWindow(gfx_display,gfx_window);
gfx_gc = XCreateGC(gfx_display, gfx_window, 0, 0);
gfx_colormap = DefaultColormap(gfx_display,0);
XSetForeground(gfx_display, gfx_gc, whiteColor);
/* Wait for the MapNotify event */
for(;;) {
XEvent e;
XNextEvent(gfx_display, &e);
if (e.type == MapNotify)
break;
}
}
/* Flush all previous output to the window. */
void gfx_flush()
{
XFlush(gfx_display);
}
/* Change the current drawing color. */
void gfx_color( int r, int g, int b )
{
XColor color;
if(gfx_fast_color_mode) {
/* If this is a truecolor display, we can just pick the color directly. */
color.pixel = ((b&0xff) | ((g&0xff)<<8) | ((r&0xff)<<16) );
} else {
/* Otherwise, we have to allocate it from the colormap of the display. */
color.pixel = 0;
color.red = r<<8;
color.green = g<<8;
color.blue = b<<8;
XAllocColor(gfx_display,gfx_colormap,&color);
}
XSetForeground(gfx_display, gfx_gc, color.pixel);
}
/* Clear the graphics window to the background color. */
void gfx_clear()
{
XClearWindow(gfx_display,gfx_window);
}
/* Change the current background color. */
void gfx_clear_color( int r, int g, int b )
{
XColor color;
color.pixel = 0;
color.red = r<<8;
color.green = g<<8;
color.blue = b<<8;
XAllocColor(gfx_display,gfx_colormap,&color);
XSetWindowAttributes attr;
attr.background_pixel = color.pixel;
XChangeWindowAttributes(gfx_display,gfx_window,CWBackPixel,&attr);
}
/* See if an event has occurred */
int gfx_event_waiting()
{
XEvent event;
gfx_flush();
while (1) {
if(XCheckMaskEvent(gfx_display,-1,&event)) {
if(event.type==KeyPress) {
XPutBackEvent(gfx_display,&event);
return 1;
} else if (event.type==ButtonPress) {
XPutBackEvent(gfx_display,&event);
return 1;
} else {
return 0;
}
} else {
return 0;
}
}
}
/* Wait for the user to press a key or mouse button. */
char gfx_wait()
{
XEvent event;
gfx_flush();
while(1) {
XNextEvent(gfx_display,&event);
if(event.type==KeyPress) {
saved_xpos = event.xkey.x;
saved_ypos = event.xkey.y;
return XLookupKeysym(&event.xkey,0);
} else if(event.type==ButtonPress) {
saved_xpos = event.xkey.x;
saved_ypos = event.xkey.y;
return event.xbutton.button;
}
}
}
/* Return the X coordinate of the last event. */
int gfx_xpos()
{
return saved_xpos;
}
/* Return the Y coordinate of the last event. */
int gfx_ypos()
{
return saved_ypos;
}
/* get width and height of the screen */
int gfx_xsize()
{
return XDisplayWidth(gfx_display, 0);
}
int gfx_ysize()
{
return XDisplayHeight(gfx_display, 0);
}
/* Draw a string at point (x,y) */
void gfx_text( int x, int y , char *text )
{
XDrawString(gfx_display, gfx_window, gfx_gc, x, y, text, strlen(text));
}
/* Draw a single point at (x,y) */
void gfx_point( int x, int y )
{
XDrawPoint(gfx_display, gfx_window, gfx_gc, x, y);
}
/* Draw a line from (x1,y1) to (x2,y2) */
void gfx_line( int x1, int y1, int x2, int y2 )
{
XDrawLine(gfx_display, gfx_window, gfx_gc, x1, y1, x2, y2);
}
/* Draw a circle; uses a version of Bresenham's circle algorithm */
void gfx_circle( int xCtr, int yCtr, int r )
{
int x, y; /* vert. and horiz. distance from center */
int p; /* parameter to control changes in y */
y = r;
p = 3 - 2*r;
for (x = 0; x <= y; x++)
{
gfx_point(xCtr + x, yCtr + y);
gfx_point(xCtr + x, yCtr - y);
gfx_point(xCtr - x, yCtr + y);
gfx_point(xCtr - x, yCtr - y);
gfx_point(xCtr + y, yCtr + x);
gfx_point(xCtr + y, yCtr - x);
gfx_point(xCtr - y, yCtr + x);
gfx_point(xCtr - y, yCtr - x);
if (p < 0)
p = p + 4 * x + 6;
else
{
p = p + 4 * (x - y) + 10;
y--;
}
}
}
/* Draw an ellipse; uses Xlib's native arc drawing function */
void gfx_ellipse( int xCtr, int yCtr, int r1, int r2 )
{
XDrawArc(gfx_display, gfx_window, gfx_gc, xCtr-r1, yCtr-r2, 2*r1, 2*r2, 0, 360*64);
}
/* Draw a rectangle, given its top left corner and its (positive) width and height */
void gfx_rectangle( int x, int y, int w, int h )
{
XDrawRectangle(gfx_display, gfx_window, gfx_gc, x, y, w, h);
}
/* Draw a filled rectangle; similar setup to gfx_rectangle, but "one pixel in" on all four sides */
void gfx_fill_rectangle( int x, int y, int w, int h )
{
XFillRectangle(gfx_display, gfx_window, gfx_gc, x, y, w, h);
}
/* Draw a polygon; uses Xlib's XPoint struct; the num_pts points are in the pointsarr array */
/* (if the last point is the same as the first point, the polygon will be a closed one) */
void gfx_polygon( XPoint *pointsarr, int num_pts )
{
XDrawLines(gfx_display, gfx_window, gfx_gc, pointsarr, num_pts, CoordModeOrigin);
}
/* Draw a triangle connecting (x1,y1), (x2,y2), and (x3,y3) */
void gfx_triangle( int x1, int y1, int x2, int y2, int x3, int y3 )
{
gfx_line(x1,y1,x2,y2);
gfx_line(x2,y2,x3,y3);
gfx_line(x3,y3,x1,y1);
}