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Material Diffuse/Specular Intensity? #30
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ghost
assigned dwhite5914
Jan 9, 2014
dwhite5914
changed the title
Material Diffuse/Specular Intensity...
Material Diffuse/Specular Intensity..?
Nov 27, 2014
dwhite5914
changed the title
Material Diffuse/Specular Intensity..?
Material Diffuse/Specular Intensity?
Jan 30, 2015
Hi, it would be nice to see this implemented. Also, see related #199, please. Thanks, Orhan ODABAŞI |
This has been feature requested in another issue so I will close this one. |
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Materials in Blender are composed of 4 parts: diffuse, specular, ambient, and emit. Diffuse and Specular both use RGB coordinates. But there is also an "intensity" option underneath the color, which allows you to lighten/darken the material. CryBlend currently doesn't consider the intensity of the color. Should I add this in as a factor. In other words, if the intensity is .5 and the RGB coordinates are (1, 0, 0) shouldn't CryBlend export (.5, 0, 0) to factor in the intensity?
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