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Material Diffuse/Specular Intensity? #30

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dwhite5914 opened this issue Jan 9, 2014 · 2 comments
Closed

Material Diffuse/Specular Intensity? #30

dwhite5914 opened this issue Jan 9, 2014 · 2 comments
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@dwhite5914
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Materials in Blender are composed of 4 parts: diffuse, specular, ambient, and emit. Diffuse and Specular both use RGB coordinates. But there is also an "intensity" option underneath the color, which allows you to lighten/darken the material. CryBlend currently doesn't consider the intensity of the color. Should I add this in as a factor. In other words, if the intensity is .5 and the RGB coordinates are (1, 0, 0) shouldn't CryBlend export (.5, 0, 0) to factor in the intensity?

@ghost ghost assigned dwhite5914 Jan 9, 2014
@dwhite5914 dwhite5914 reopened this Sep 17, 2014
@dwhite5914 dwhite5914 removed their assignment Sep 17, 2014
@dwhite5914 dwhite5914 added Question and removed Empty labels Nov 27, 2014
@dwhite5914 dwhite5914 reopened this Nov 27, 2014
@dwhite5914 dwhite5914 changed the title [empty] Material Diffuse/Specular Intensity... Nov 27, 2014
@dwhite5914 dwhite5914 changed the title Material Diffuse/Specular Intensity... Material Diffuse/Specular Intensity..? Nov 27, 2014
@dwhite5914 dwhite5914 changed the title Material Diffuse/Specular Intensity..? Material Diffuse/Specular Intensity? Jan 30, 2015
@orhanod
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orhanod commented Apr 19, 2016

Hi,

it would be nice to see this implemented. Also, see related #199, please.

Thanks,

Orhan ODABAŞI

@dwhite5914
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This has been feature requested in another issue so I will close this one.

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