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This line of code is arbitrarily limiting the layernumber value to be no more than 2048. If a design has layer numbers higher than this (I had one which was layer 10000), the program crashes with a segfault.
This line of code is arbitrarily limiting the layernumber value to be no more than 2048. If a design has layer numbers higher than this (I had one which was layer 10000), the program crashes with a segfault.
GDS3D/libgdsto3d/gdsparse.h
Line 23 in 32d6851
#define MAXLAYERS 2048
in file
libgdsto3d/gdsparse.h
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