GNU Make-based multi-platform build process for compiling modules of C++ and ObjC code using a very simple specification. Supports building static libs, dynamic libs and applications and handles module dependencies and external libraries.
A library that provides an embeddable, persistent key-value store for fast storage.
C++ Testing Framework for Frame-based or ASync code
canonical libwebsockets.org websocket library
A C++ library for interacting with JSON.
Official Boundless World Builder standard library, including reusable worlds, biomes, noises and more!
The Discourse Plugin to give backers badges and titles, and put them in the Founders Group
HLSL to GLSL language translator based on ATI's HLSL2GLSL. Used in Unity.
GLSL optimizer based on Mesa's GLSL compiler. Used in Unity for mobile shader optimization.
NvTriStrip library and NvTriStripper tool
Polycraft.gl is an online benchmark application that measures the performance of your WebGL compatible device, powered by Polycraft and ga.me.
Bloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies
Turbulenz is a modular 3D and 2D game framework for making HTML5 powered games for browsers, desktops and mobile devices.
Intel's Thread Building Blocks source, with build files for iOS.
An official mirror of V8 SVN repository
Python tools for development with the Turbulenz Engine
Local development server for developing games with the Turbulenz Engine
Embedded C/C++ web server
Native wrapper around billing APIs
Clone of ios-openssl build scripts, with changes for turbulenz.
A simple 2D/3D space-based object avoidance game written as a simple introduction to the Turbulenz HTML5 Game Engine.
Gargantia game editor
The Scalable TLS Unwrapping Daemon
Marionette Collective Plugins
A listing of open source projects created, maintained or modified by Turbulenz on GitHub