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SpriteBatcher does not use OpenGL 2.0, if you need features of OpenGL 2.0 then you will need to find an alternate library or create one yourself I'm afraid.
Why there is a problem when using OpenGL 2.0 ....
when I'm using this code
mGLView = new GLSurfaceView(this);
mGLView.setEGLContextClientVersion(2);
it displays an empty black screen and in the log I get:
libEGL called unimplemented OpenGL ES API
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