This has been merged into https://github.com/tyt2y3/vaserenderer
Vaser Unity is a continuation of VASE renderer, reimplementing the original C++ algorithm in C# while taking advantage of fragment shader to further reduce triangle count.
- Per vertex coloring and weighting
- Linear gradient along curve
- Brush-like feathering effects
- Premium quality anti-aliasing
- Various caps and joints
More screenshots can be found under Docs.
Current implementation is still experimental, may be buggy and the API is subject to change. While this library can be used standalone, it may eventually be integrated into a larger framework.