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bezierPath? #29
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This isn't possible with the library yet, but it is next on my list of things to add. Once I get the refactoring branch merged into master, the library will be at a more stable 1.0 version and then I'll be working on support for bezier path animations. Hopefully I can get the refactor merged into master in the coming weeks. Until then, here's the branch that contains the newer API for the library: https://github.com/u10int/Kinetic/tree/props-refactor |
Cool! :) I solved the bezier path.
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I'm finally close to having all of the refactoring of the library done for the 1.0 release over in the https://github.com/u10int/Kinetic/tree/props-refactor branch. I also just added support for animating along both quadratic and cubic bezier paths:
Aside from some additional final cleanup of the code and API and a few bugs, thinking this branch is pretty close to being production-ready for updating master with. Feel free to test it out and let me know if you find any issues. |
great! very cool :) |
Hi!
Thanks again for your amazing animation library!
How would you animate an object using a bezierPath?
Basically a startPoint, endPoint and one anchor point.
Thanks,
Markus
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