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In classic mode, the blocks will fall at a constant, tile-based, segmented rate which will allow for a user to move and rotate a block for a split second before it goes into its placed state. This models the feel and movement of classic "T" games.
Gravity/Realistic Mode
The blocks have full physics simulation and collision. Blocks will fall at the rate of gravity and have collision with each other. This can make for i n t e r e s t i n g game play and situations.
Tentative: Player control should be tested for feel. This can be limited once we understand the nuances of working with full physics simulation.
The text was updated successfully, but these errors were encountered:
Classic Mode
In classic mode, the blocks will fall at a constant, tile-based, segmented rate which will allow for a user to move and rotate a block for a split second before it goes into its placed state. This models the feel and movement of classic "T" games.
Gravity/Realistic Mode
The blocks have full physics simulation and collision. Blocks will fall at the rate of gravity and have collision with each other. This can make for i n t e r e s t i n g game play and situations.
Tentative: Player control should be tested for feel. This can be limited once we understand the nuances of working with full physics simulation.
The text was updated successfully, but these errors were encountered: