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auto.py
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auto.py
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#!/usr/bin/env python
#############################################################################
#
# Copyright (C) 2018 Fabian Schweinfurth
# Contact: autoshift <at> derfabbi.de
#
# This file is part of autoshift
#
# autoshift is free software: you can redistribute it and/or modify
# it under the terms of the GNU Lesser General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# autoshift is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Lesser General Public License for more details.
#
# You should have received a copy of the GNU Lesser General Public License
# along with autoshift. If not, see <http://www.gnu.org/licenses/>.
#
#############################################################################
from __future__ import print_function
import sys
from typing import Match, cast
from common import _L, DEBUG, DIRNAME, INFO
# from query import BL3
from query import Key, known_games, known_platforms
from shift import ShiftClient, Status
client: ShiftClient = None # type: ignore
LICENSE_TEXT = """\
========================================================================
autoshift Copyright (C) 2019 Fabian Schweinfurth
This program comes with ABSOLUTELY NO WARRANTY; for details see LICENSE.
This is free software, and you are welcome to redistribute it
under certain conditions; see LICENSE for details.
========================================================================
"""
def redeem(key: Key):
import query
"""Redeem key and set as redeemed if successfull"""
_L.info(f"Trying to redeem {key.reward} ({key.code}) on {key.platform}")
status = client.redeem(key.code, known_games[key.game], key.platform)
_L.debug(f"Status: {status}")
# set redeemed status
if status in (Status.SUCCESS, Status.REDEEMED,
Status.EXPIRED, Status.INVALID):
query.db.set_redeemed(key)
# notify user
try:
# this may fail if there are other `{<something>}` in the string..
_L.info(" " + status.msg.format(**locals()))
except:
_L.info(" " + status.msg)
return status == Status.SUCCESS
def query_keys(games: list[str], platforms: list[str]):
"""Query new keys for given games and platforms
Returns dict of dicts of lists with [game][platform] as keys"""
from itertools import groupby
import query
all_keys: dict[str, dict[str, list[Key]]] = {}
keys = list(query.db.get_keys(None, None))
# parse all keys
query.update_keys()
new_keys = list(query.db.get_keys(None, None))
diff = len(new_keys) - len(keys)
_L.info(f"done. ({diff if diff else 'no'} new Keys)")
_g = lambda key: key.game
_p = lambda key: key.platform
for g, g_keys in groupby(sorted(new_keys, key=_g), _g):
if g not in games:
continue
all_keys[g] = {p: [] for p in platforms}
for platform, p_keys in groupby(sorted(g_keys, key=_p), _p):
if platform not in platforms and platform != "universal":
continue
_ps = [platform]
if platform == "universal":
_ps = platforms.copy()
#_L.debug(f"First Keys looks like: {all_keys}")
# When universal, the key needs to be copied to each platform. temp_key is required to prevent iterator moving past the key before
# it's been copied for each platform
for key in p_keys:
temp_key=key
for p in _ps:
_L.debug(f"Platform: {p}, {key}")
all_keys[g][p].append(temp_key.copy().set(platform=p))
#_L.debug(f"All Keys looks like: {all_keys}")
for p in platforms:
# count the new keys
n_golden = sum(int(cast(Match[str], m).group(1) or 1)
for m in
filter(lambda m:
m and m.group(1) is not None,
map(lambda key: query.r_golden_keys.match(key.reward),
all_keys[g][p])))
_L.info(f"You have {n_golden} golden {g.upper()} keys to redeem for {p.upper()}")
return all_keys
def setup_argparser():
import argparse
import textwrap
games = list(known_games.keys())
platforms = list(known_platforms.without("universal").keys())
parser = argparse.ArgumentParser(
formatter_class=argparse.RawTextHelpFormatter)
parser.add_argument("-u", "--user",
default=None,
help=("User login you want to use "
"(optional. You will be prompted to enter your "
" credentials if you didn't specify them here)"))
parser.add_argument("-p", "--pass",
help=("Password for your login. "
"(optional. You will be prompted to enter your "
" credentials if you didn't specify them here)"))
parser.add_argument("--golden",
action="store_true",
help="Only redeem golden keys")
parser.add_argument("--non-golden", dest="non_golden",
action="store_true",
help="Only redeem non-golden keys")
parser.add_argument("--games",
type=str, required=True,
choices=games, nargs="+",
help=("Games you want to query SHiFT keys for"))
parser.add_argument("--platforms",
type=str, required=True,
choices=platforms, nargs="+",
help=("Platforms you want to query SHiFT keys for"))
parser.add_argument("--limit",
type=int, default=200,
help=textwrap.dedent("""\
Max number of golden Keys you want to redeem.
(default 200)
NOTE: You can only have 255 keys at any given time!""")) # noqa
parser.add_argument("--schedule",
type=float, const=2, nargs="?",
help="Keep checking for keys and redeeming every hour")
parser.add_argument("-v", dest="verbose",
action="store_true",
help="Verbose mode")
return parser
def main(args):
global client
from time import sleep
import query
from query import db, r_golden_keys
with db:
if not client:
client = ShiftClient(args.user, args.pw)
# query all keys
all_keys = query_keys(args.games, args.platforms)
# redeem 0 golden keys but only golden??... duh
if not args.limit and args.golden:
_L.info("Not redeeming anything ...")
return
_L.info("Trying to redeem now.")
# now redeem
for game in all_keys.keys():
for platform in all_keys[game].keys():
_L.info(f"Redeeming for {game} on {platform}")
t_keys = list(filter(lambda key: not key.redeemed, all_keys[game][platform]))
_L.info(f"Keys to be redeemed: {t_keys}")
for num, key in enumerate(t_keys):
if (num and not (num % 15)) or client.last_status == Status.SLOWDOWN:
if client.last_status == Status.SLOWDOWN:
_L.info("Slowing down a bit..")
else:
_L.info("Trying to prevent a 'too many requests'-block.")
sleep(60)
_L.info(f"Key #{num+1}/{len(t_keys)} for {game} on {platform}")
num_g_keys = 0 # number of golden keys in this code
m = r_golden_keys.match(key.reward)
# skip keys we don't want
if ((args.golden and not m) or (args.non_golden and m)):
_L.debug("Skipping key not wanted")
continue
if m:
num_g_keys = int(m.group(1) or 1)
# skip golden keys if we reached the limit
if args.limit <= 0:
_L.debug("Skipping key as we've reached a limit")
continue
# skip if this code has too many golden keys
if (args.limit - num_g_keys) < 0:
_L.debug("Skipping key that has too many golden keys")
continue
redeemed = redeem(key)
if redeemed:
args.limit -= num_g_keys
_L.info(f"Redeeming another {args.limit} Keys")
else:
# don't spam if we reached the hourly limit
if client.last_status == Status.TRYLATER:
return
_L.info("No more keys left!")
if __name__ == "__main__":
import os
# only print license text on first use
if not os.path.exists(os.path.join(DIRNAME, "data", ".cookies.save")):
print(LICENSE_TEXT)
# build argument parser
parser = setup_argparser()
args = parser.parse_args()
args.pw = getattr(args, "pass")
_L.setLevel(INFO)
if args.verbose:
_L.setLevel(DEBUG)
_L.debug("Debug mode on")
if args.schedule and args.schedule < 2:
_L.warn(f"Running this tool every {args.schedule} hours would result in "
"too many requests.\n"
"Scheduling changed to run every 2 hours!")
# always execute at least once
main(args)
# scheduling will start after first trigger (so in an hour..)
if args.schedule:
hours = int(args.schedule)
minutes = int((args.schedule-hours)*60+1e-5)
_L.info(f"Scheduling to run every {hours:02}:{minutes:02} hours")
from apscheduler.schedulers.blocking import BlockingScheduler
scheduler = BlockingScheduler()
# fire every 1h5m (to prevent being blocked by the shift platform.)
# (5min safe margin because it somtimes fires a few seconds too early)
scheduler.add_job(main, "interval", args=(args,), hours=args.schedule)
print(f"Press Ctrl+{'Break' if os.name == 'nt' else 'C'} to exit")
try:
scheduler.start()
except (KeyboardInterrupt, SystemExit):
pass
_L.info("Goodbye.")