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This should compress and decompress spherical harmonic coefficients. It may be worth applying the scale value found within the shaders. This also avoids exposing any length or offset fields.
The text was updated successfully, but these errors were encountered:
This should compress and decompress spherical harmonic coefficients. It may be worth applying the scale value found within the shaders. This also avoids exposing any length or offset fields.
The text was updated successfully, but these errors were encountered: