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Add support for multi-device #31

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4 tasks done
getnamo opened this issue Dec 21, 2018 · 8 comments
Closed
4 tasks done

Add support for multi-device #31

getnamo opened this issue Dec 21, 2018 · 8 comments
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enhancement New feature or request

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@getnamo
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getnamo commented Dec 21, 2018

see http://blog.leapmotion.com/multiple-devices/

Todo:

  • Scaffold
  • Working build
  • Stable release
  • Documentation
@getnamo getnamo added the enhancement New feature or request label Dec 21, 2018
@myronho2006
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Will there be any or plan about the update of adding support for multi-device in ue4?

@getnamo
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getnamo commented Jan 23, 2019

Waiting on an updated dll, but it should be in theory fairly straightforward to get basic support working after that. No specific timeline however, depends on how popular this feature request is.

@FredRedPillVR
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I would LOVE to have this feature, it would be a huge benefit because in our use case that I use Leap in, sometimes the hand can get lost but having a device above and one mounted on a HMD would greatly help.

@getnamo
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getnamo commented Feb 19, 2019

Feature will be tracked in this branch: https://github.com/leapmotion/LeapUnreal/tree/feat-multi-device

@getnamo
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getnamo commented May 27, 2019

The https://github.com/leapmotion/LeapUnreal/tree/feat-multi-device branch is now in working state if you're brave enough to try. Documentation and a few stability fixes outstanding.

@getnamo
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getnamo commented Jun 3, 2019

Stable release and documentation available at https://github.com/leapmotion/LeapUnreal/tree/feat-multi-device#multi-device-branch

@getnamo
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getnamo commented Jun 3, 2019

@getnamo
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getnamo commented Jun 14, 2019

added links about MD in base readme, closing issue.

@getnamo getnamo closed this as completed Jun 14, 2019
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3 participants